July 09, 2008
Home
About
Submit Press Release
PR Firms
Editors/Journalists
Search Archives
 
News Releases by Category  
News by Country  
News by MSA  
All News for Today  
Browse News by Day  
News by Trackbacks  
All Press Releases for November 12, 2003 Subscribe to this News Feed  
 

New Home Brew Video Game System - "XGameStation" brings Game Development and Engineering to the Masses is Making Steady Progress!

Download this press release as an Adobe PDF document.

Nurve Networks LLC is making progress on what is undoubtedly the most unexpected kind of new video game system: one that users will build and program themselves!

SILICON VALLEY, CA (PRWEB) November 11, 2003 -- Nurve Networks LLC unveils what is undoubtedly the most unexpected kind of new video game system: one that users will build and program themselves. The shear possibility of this is causing pandemonium in the gaming world, but after reviewing the site, the XGS is more than real. Only two short months after the intial public launch of the site and concept, Nurve is making serious progress on the system.

Video games generate billions of dollars in revenue each year and game programming books occupy rows of bookstore shelf space. Video game development has made its way into college curriculums and entire game programming universities have emerged. But, video games run on advanced hardware, the design of which is a black art that few understand.

Tricks of the 3D Game Programming Gurus
For over a decade, books by Computer Scientist and best-selling game development author Andre' LaMothe (his latest title "Tricks of the 3D Game Programming Gurus") have taught generations of game developers to create today's cutting-edge video games. Now, his focus is changing from video game software to video game hardware with the unveiling of the XGameStation, a revolutionary new video game system that offers users what no PlayStation or XBOX can -- knowledge.

The XGameStation (XGS) is a complete game development kit, including a fully-assembled unit, a full-length eBook written by Andre LaMothe on the design and programming of the XGS along with all the software necessary to create your own games. The book introduces the reader to digital engineering, then gradually explores the entire design of the XGS's hardware, software, operating system and graphics APIs (Application Programming Interface). Additionally, a second eBook on the design and programming of the built in XGS-BASIC by Alex Varanese rounds out the hard core hardware angle with some software.

Armed with a complete understanding of how the system was built and operates, users then create their own games or play games made by their peers. The online community at www.xgamestation.com completes the system's appeal, providing a place for XGameStation developers to share ideas, software and even discuss hardware modifications.

The system plugs into any TV and supports PlayStation controllers as well as a PS/2 keyboard. Additionally, the XGS comes with a built-in BASIC programming language, giving users the power to create games in their living rooms without the need for a separate computer. XGameStation games and applications are stored on flash memory cartridges, allowing users to develop and download their games from a PC using traditional C/C++ compilers and tools.

In short, by empowering hobbyists and game developers with a game platform they can truly call their own, XGameStation is reviving the magic of programming for systems like the Apple II, Atari 800 and Commodore 64. Unlike systems from Nintendo and Sony, XGS developers face no legal or financial restrictions with XGameStation.

There's no official license, no royalties to pay, and no guidelines to follow. Users are free to let their imaginations and ambitions run wild, which is what the system's designer, LaMothe, is working to provide -- the freedom for the individual to once again call the shots.

The official website for the XGameStation can be found at http://www.xgamestation.com/ there you will find media, downloads, demos, and emulators of the upcoming XGS. The system is targeted to release in early 2004 with pre-orders available in Dec 03/Jan 04.

# # #


Email this story to a colleague
Printer Friendly Version
Bookmark with del.icio.us
Bookmark with Y!MyWeb
Submit to Digg
Andre Lamothe
NURVE NETWORKS LLC
925.736.2098
Email us Here

Rendering of conceptual XGS
The XGS will consist of a single PCB suspended by two piece of transparent plexiglass. Additionally, all components will be easily accessed and generously spaced for hacking and experimentation with the hardware.
Uploaded: Nov 10, 2003
File Name: gs_mockup_0_0.jpg

Early XGS concepts scrawled on paper
One of the first XGS designs scrawled on construction paper!
Uploaded: Nov 10, 2003
File Name: gs_schematic_3.jpg

The XGS ARM7 Circuit Layout
The XGS main processor is an ARM7, here is the first experimental circuit layout to test features of the XGS.
Uploaded: Nov 10, 2003
File Name: gs_arm7proto_16.gif

The Atmel ARM7 prototype appliance PCB
The ARM7 is a surface mount only chip, thus this prototyping module had to be constructed to build prototype systems with the ARM chip.
Uploaded: Nov 10, 2003
File Name: gs_arm7proto_15.gif

The XGS Z80 Prototype circuit layout
This is the Z80 XGS sub-system circuitry for the Z80 module.
Uploaded: Nov 10, 2003
File Name: gs_z80proto_08.jpg

XGS 6502 ASSEMBER in action
The XGS 6502 Assembler/Editor in action running on a target PC to define "retro look and feel" for the final XGS hardware.
Uploaded: Nov 10, 2003
File Name: xgs6502_screenshot_0.gif

The Z80 Prototype back from manufacturing in PCB Form
The Z80 prototype XGS sub-system in PCB form. This prototype supports a 20MHz Z80 as well as digital PCM sound. All will be assimilated into the final XGS.
Uploaded: Nov 10, 2003
File Name: gs_z80proto_13.jpg

The first Z80 prototype sub-system for the XGS
This is the first Z80 prototype which will become part of the final XGS.
Uploaded: Nov 10, 2003
File Name: gs_z80proto_09.jpg

The first PCB version of the 6502 sub-system
The first manufactured PCB of the 6502 sub-system that will be part of the final XGS. This one has a built in game pad and NTSC monochrome video.
Uploaded: Nov 10, 2003
File Name: gs_6502proto_03.jpg

6502 Emulation Software Running a Retro Game
The first 6502 Emulation software running a retro game. This demo illustrates the 6502 aspect of the XGS's tri-processor hardware target consisting of an ARM7 main CPU along with a 6502 and Z80 for retro coding.
Uploaded: Nov 10, 2003
File Name: dk_screenshot_0.gif

Third XGS Prototype
The 3rd XGS Prototype featuring vector graphics and sound.
Uploaded: Nov 10, 2003
File Name: gs_prototype_2_0.jpg

Second XGS Prototype
The second XGS prototype.
Uploaded: Nov 10, 2003
File Name: gs_prototype_1_0.jpg

First XGS Prototype
The first working XGS prototype.
Uploaded: Nov 10, 2003
File Name: gs_prototype_0_1.jpg

If you have any questions regarding information in these press releases please contact the company listed in the press release. Please do not contact PRWeb. We will be unable to assist you with your inquiry. PRWeb disclaims any content contained in these release. Our complete disclaimer appears here.
 
Disclaimer: If you have any questions regarding information in these press releases please contact the company listed in the press release.
Please do not contact PR Web™. We will be unable to assist you with your inquiry.
PR Web™ disclaims any content contained in these releases. Our complete disclaimer appears here.

© Copyright 1997-2005, PRWeb™. All Rights Reserved

Terms of Service | Privacy Policy